Thread: Nod Stats
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Old 04-16-2013, 10:17 AM   #15
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Originally Posted by Murdoc View Post
You do realize that you just jinxed? Now you will die from being stabbed in the eye by a toddler Oo
Can i get some data on hard/soft stat caps in general and how they affect archers specifically? Since im pretty sure there is a soft cap on cnc starting at 600, how does it affect the combined calculations?
my best guess on this so called "soft cap" on stats that have a combined effect on 1 particular thing is you have 2 identical curves 1 for int and 1 for cnc it first takes your point on said curve and then averages the benefit from curve A with curve B

so say the plateau in the logarithmic function starts becoming obvious at about 600 of a stat (plateau is the observed "soft cap" while not really a soft cap due to formula remaining the same as stated by glitchy) if you have 800 of the stat youll get the bonus from the curve lets say at 600 it goes relatively linear on bonus and you get 600 bonus from 0-600 now at 800 you get a 700 bonus and then you have the other stat at 200 so you get the full 200 bonus from that the 2 average to get a bonus of 450 from the 2 stats while if you have 600 and 400 you average to get 500...this is why i theorize people actually do observe a difference when modifying stats as i just stated

note that all numbers in this are completely arbitrary due to me not knowing the actual formulas and i dont know if this is actually how it works or not its just my theory behind the equations but it would be nice for glitchy to confirm if it is or not
Originally Posted by Glitchless View Post
There are modifiers that alter drop chance when you go AFK based on what you do when gone. We will list them here:
  • Fix and eat a sandwich +15%
  • Watch TV -5%
  • Urinate +20%
  • Finish your homework +10%
  • Stand on your head for 5+ minutes +33%

We believe these are working as intended.
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