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Old 08-10-2009, 08:46 AM   #4
Nosebatter
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Quote:
Originally Posted by Bobo View Post
Should I be leveling Melee at all? Some people say yes and others say no. I'm completely lost as to what to do in that category. I'm also confused about what level everything should be at in relation to each other.
Level Melee. Focus on Str in the beginning as you can’t rely on gems as your single source of damage then. PSt becomes more and more important though. Can’t give you an exact Str:PSt ratio, it depends on what you want. If you want a pure caster, redistribute all melee points into PSt when you feel is the time (I’d say never before level 40).

You didn’t mention black or white magic (both need energy mostly), but it’s recommendable to level one of the 2 because casters easily have much more energy than mana. White has strong instant heals and fast HoTs, black has the strongest energy-based DDs. Both have great defensive auras and energy-based DoTs.

Quote:
Originally Posted by Bobo View Post
I do a decent amount of damage with my staff, should I keep building my melee stats and skills or as I become higher level does the importance of melee damage get less?
Staves can deal a good amount of damage all the way, but at the cost of a smaller energy pool. (see above)

Quote:
Originally Posted by Bobo View Post
Should I be keeping all of my skills that are important to me at my same level?
Try to keep your staves skill and the skill for your DD color(s) at the level of the mobs you're fighting, because if they are lower your damage and (with staves) hit ratio will be reduced. Apart from that, magic skills don't have to be at your level and shouldn't be above (waste of xp).
It helps me to set clear priorities in advance. I usually neglect skills that are merely "helpful" like divination or wizardry until one stack of trophies gets me whole skill level.

Quote:
Originally Posted by Ehlmaris View Post
Melee: This is important. I suggest raising Str, Dex and Pst evenly.
Avoid Dex. The “to hit”-ratio is influenced by Str as well, so the only thing you need Dex for is parrying, which isn’t worth it imo.

Quote:
Originally Posted by Ehlmaris View Post
Magic: Also important. I'd suggest 2 into Int, 1 into Cnc. Avoid Mst.
Don’t avoid MSt. As a magician, you will want to use red gems, which require a lot of mana later on. However, try not to have more mana than you need. A good routine to find out how much MSt is necessary: Level perseverance (unlocks at level 20) and Mana Vault (level 40). If your mana bar is still consistently lower than your hitpoint bar at the end of battles, raise MSt. Else raise Int and Cnc (what Ehl said: 2 Int and 1 Cnc, because red DDs require high Int to be effective).

Quote:
Originally Posted by Ehlmaris View Post
Defense: Agi and Cnt need to be at your level 105+your level. I wouldn't worry about Dur.
Level Dur. Agi as you see fit (I ignore it and get along fine). If you decide to use discourage and incidental redirection gems, then you can neglect Cnt as well.

Quote:
Originally Posted by Ehlmaris View Post
Recovery: Don't worry about this either, IMO.
Use regrowth and Mana/Energy bursts instead of recovery. For staff-wielders, click to use gems tend to be more effective than the continual ones. And you will want the extra gem slots for recastable DDs and flare up (and other auras that suit your build and/or magic prevention).
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