Thread: Q Time
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Old 03-13-2019, 02:09 PM   #14
Glitchless
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Quote:
Originally Posted by Huggles View Post
A single person who queues a ton and loses a ton is not proof that your system works.
To achieve a 20% bonus you need 4x the fights as someone who can achieve a 10% due to the logarithmic nature. Win or lose, any serious player should be able to do 1/4 of the fights of a character who isn't even pushing the 12h/day activity limit.

Good point about incentivizing wins over losses for bonus. Something to think about...
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Computing the probability that at least one of the following events will occur:
P(a or b ... or z) = 1 - P(!a and !b ... and !z)
Probability
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