Thread: DOT Jeweler
View Single Post

Old 02-18-2009, 06:20 PM   #8
Krockett
Guest
 
Posts: n/a
Default

Quote:
Originally Posted by Hopilus View Post
because lvl cap is seventy, and by the time you hit an eight five skill, you are getting no more then ten % of the xp off of every trophy. by the time you hit ninety nine in a skill, you are getting about one xp from every trophy.....(or something similar to that)
I don't think anyone would argue that level 100 is quite a ways off at this point, I am just wondering if a build that focuses entirely on DOT damage would be viable? There are many advantages I pointed out in my original post, but if the max draw haste still leaves us a 3-4 second delay, and that being after hundreds of hours of gameplay, then this build isn't viable in my opinion. It would take over 12 seconds t cast 4 gems. I think we all know how much damage is dished out by a melee class in that amount of time even at lower levels.
  Reply With Quote