Old 07-28-2010, 05:41 AM   #41 (permalink)
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Originally Posted by Poopooface View Post
Yeah I agree with Xenn!

Crafters should NEVER be able or allowed to make a profit.

That is exploiting!
please dont try to comment on stuff you dont understand
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Old 07-28-2010, 06:42 AM   #42 (permalink)
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Originally Posted by Xenn View Post
please dont try to comment on stuff you dont understand
****wit, he is a crafter, and i believe resourcer aswell. soo yeah he does.

cleanprophet, the higher supply of rare resources means the more high end epics being crafted, it doesnt mean that they will be lowered in price.


also can all the people bitching about this patch please STFU, this is 1 of the best patches that has happened in a long time, yes it is aimed to make us not focus on the 1s not being made, but it is a nice update and long needed.

if you want to bitch about it, then kindly do so underwater
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Old 07-28-2010, 06:55 AM   #43 (permalink)
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Originally Posted by Smashbros View Post

cleanprophet, the higher supply of rare resources means the more high end epics being crafted, it doesnt mean that they will be lowered in price.
thats what i call ****wit lol
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Old 07-28-2010, 08:34 AM   #44 (permalink)
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As a resourcer and crafter (Roeth is actually Trapper class), I think this is a very good patch.

As regards to dropping the price of resources, well, I don't think that it will happen like that.
Remember when the resources boost came out for accel, where we got 2x or 3x the resources ? People said that patch would destroy resource prices, and it didn't. I don't think this will be any different
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Old 07-28-2010, 09:43 AM   #45 (permalink)
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Originally Posted by Roeth View Post
As a resourcer and crafter (Roeth is actually Trapper class), I think this is a very good patch.

As regards to dropping the price of resources, well, I don't think that it will happen like that.
Remember when the resources boost came out for accel, where we got 2x or 3x the resources ? People said that patch would destroy resource prices, and it didn't. I don't think this will be any different
you just got your resources fast, it was same amount what you would get without accel in same rrt. this is not same
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Old 07-28-2010, 02:03 PM   #46 (permalink)
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Well, time will tell. At the moment, I've never seen so many resources in the AH (common, uncommon and rare). Prices have already dropped considerably and I don't see how they will rise again unless there is a sudden and considerable upsurge in crafting.
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Old 07-28-2010, 06:25 PM   #47 (permalink)
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It's quite simple ... resourcing is a supply and demand market.

If more resources are being gathered, then the prices will drop. Then, some of the gatherers will decide that it isn't worth their time to gather. So they stop, the supply drops somewhat, and the prices recover.

You can't define what is a 'normal' price for a resource, because they change over time. In the last 6 months or so, berries, dyes and bones have shot up in price (due to potions), skins have dropped, scales have dropped a bit, fish are about the same (or maybe up a bit), ores, sticks and ingots have dropped a bit, veggies are about the same, leathers have dropped. Geodes and planks are probably up a bit, but that's a very small market.

All this happened a few months after the accel triple resources patch, so it wasn't the patch that did this.

There may be an upsurge in crafting. If resources are cheaper, then more people will be willing to try crafting, to see if they can make a profit from it
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Old 07-28-2010, 07:12 PM   #48 (permalink)
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This in turn is good for the economy. Faster sells. More buyers.
Cheaper products. If the prices stood people would have too much money
and other things would increase in price.
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Old 07-29-2010, 09:04 AM   #49 (permalink)
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Fantastic patch, I love it!
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Old 07-29-2010, 02:08 PM   #50 (permalink)
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Quote:
Originally Posted by Roeth View Post
It's quite simple ... resourcing is a supply and demand market.

If more resources are being gathered, then the prices will drop. Then, some of the gatherers will decide that it isn't worth their time to gather. So they stop, the supply drops somewhat, and the prices recover.

You can't define what is a 'normal' price for a resource, because they change over time. In the last 6 months or so, berries, dyes and bones have shot up in price (due to potions), skins have dropped, scales have dropped a bit, fish are about the same (or maybe up a bit), ores, sticks and ingots have dropped a bit, veggies are about the same, leathers have dropped. Geodes and planks are probably up a bit, but that's a very small market.

All this happened a few months after the accel triple resources patch, so it wasn't the patch that did this.

There may be an upsurge in crafting. If resources are cheaper, then more people will be willing to try crafting, to see if they can make a profit from it
its not quite simple

supply and demand market eh? demand isnt getting higher but there are %50 more resources, and you say this will make resourcers stop

that means like %30 of resourcers to stop what they are doing. is that logical? nevermind the logic part, is that good news for players and game?
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Old 07-29-2010, 02:11 PM   #51 (permalink)
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Originally Posted by paultwloha View Post
This in turn is good for the economy. Faster sells. More buyers.
Cheaper products. If the prices stood people would have too much money
and other things would increase in price.
faster sells??
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Old 07-29-2010, 03:22 PM   #52 (permalink)
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I've gotta agree with Xenn here. The demand for the market will always be approximately the same, unless Nod gets an influx of players all of a sudden...however, with that influx will come more resourcers anyway, so the supply/demand ratio will stay about the same with the normal variations(like when Faith goes on a crafting spree). Sells arent going any faster than normal, but the AH is slowly filling up...pretty soon ppl will get tired of things not selling(more resources means lower overall prices since more ppl will undercut, meaning less profit, in turn fewer ppl will resource or the same resourcers wont resource as much, OR more resources get destroyed/downcrafted to t1 since the resourcer just wants XP).

The big problem I see, is since people are finding tons of say, t5-t25 resources now, the only thing that's really being helped is enchanting stones...those are the items that take all the middle tiers. All items take like 1-3ish of the 2 top tier resources, and a ton of tier 1. With much fewer tier 1s being found(overall, yes i know there are still a lot), it's just gonna turn into a bunch of downcrafting imo.

It's a good patch, and the fail rate being lowered is awesome, but I think Glitch took it a little too far...after all, rare resources are supposed to be rare...not common.
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Old 07-29-2010, 03:59 PM   #53 (permalink)
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I think this patch is yet another effort by Glitchless to encourage more crafting. They made the Invention rune much easier to activate than any of the others. They drop epics as recipes to force us to craft. They reduced the penalties for crafting above your level. The virtue patch also makes it easier to passive your crafting skill. The new Naturalist skill gives a huge boost to crafting. And now they are making more resources available to further encourage crafting. It all fits together.
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Old 07-29-2010, 05:54 PM   #54 (permalink)
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Frankly, I fail to see why people are complaining.

Prices will go down ?

They are already rock bottom. On one of my toons, I have a decently high hunting skill and a crap ton of hides sitting in storage.

I used to put up hides, dyes and all kinds of other stuff on the auction house. They hardly ever sold though. The stuff just sat there gathering dust. In the end, I realized that the results were simply not worth the effort (at least for me). I can make a lot more money while farming and I can do that with a lot less effort too --- why bust my chops resourcing when I can farm away and make a lot more money in the process.

Now I simply use my hides to make enchanting stones which take forever to sell too.

People complain about toilet paper drops. Look at the prices of epics. They are everywhere and they are worthless. Several months ago, I bought swans for an alt for around 200k. Now, you can find swans for around 100k. Archery 88 gear was worth several million and now it can be found for pocket change. Deltafromfi was selling a gator recently. She started at 5 million and within a day she was down to 2.5 million. I say we need more toilet paper.

Oh yeah and no one buys toilet paper either.
I have toilet paper that I have no use for and apparently, neither does anyone else. No wonder, you all stink.

This is why I want legendary gear to be more exclusive and hard to get. Make them like epics and they will be worthless too tomorrow.



EDIT: OH YEAH AND I LIKE THIS PATCH. I SUPPORT. THUMBS UP. I REALLY DON'T SEE PRICES GOING DOWN FURTHER WITHOUT BECOMING NEGATIVE; AT LEAST THIS PATCH WILL MAKE THE TEDIUM THAT IS RESOURCING MORE WORTHWHILE BY GIVING MORE RESOURCES.

CHEERS
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Old 07-29-2010, 06:16 PM   #55 (permalink)
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Quote:
Originally Posted by Roeth View Post
It's quite simple ... resourcing is a supply and demand market.

If more resources are being gathered, then the prices will drop. Then, some of the gatherers will decide that it isn't worth their time to gather. So they stop, the supply drops somewhat, and the prices recover.
I don't envisage people stopping gathering if they've invested time and effort working it to a high level.

I'm not complaing that the patch is bad. I don't see the patch as good or bad. We were told the patch is for people who take the time to gather resources. That's not the case.

"Squelches will now be made public so players have a better idea of what moderation is taking place."

Do we need to see this? I couldn't care less about squelches. I have civil/uncivil turned off most of the time anyway. When I return from being afk I have scroll through all the squelcher notifications to see notifications that actually apply to me. Not a big deal, but a bit of a pain in the ass.

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Old 07-29-2010, 06:35 PM   #56 (permalink)
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Quote:
Originally Posted by cleanprophet View Post
"Squelches will now be made public so players have a better idea of what moderation is taking place."
Oh yeah. I forgot to comment on this part of the patch. Since I commented about the patch in general, I might as well speak my mind about this too.

This is the only part of the patch that I do not like but I understand why it was implemented (whiny people ) and I guess that I will live with it.

So why do I not like it ?

I do not support public hangings.

THIS IS NODIATIS.

THIS IS NOT SPARTAAAAAAAA.

Cheers
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Old 07-29-2010, 07:46 PM   #57 (permalink)
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Quote:
Originally Posted by cleanprophet View Post
I don't envisage people stopping gathering if they've invested time and effort working it to a high level.
i stopped mining once i hit 80 mining.

only reason ive started again was cause of this patch, and im almost at 82 now.

and with the squelches can we have it so that they are only shown if you are in that channel.

i have civil and uncivil turned off, and i really dont care if every idiot in them gets squelched for being dip****s.
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We are well aware of the over-dramatic reactions to game changes in an effort to skew perception. It doesn't work, just makes them look like cry babies.
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Old 07-29-2010, 11:36 PM   #58 (permalink)
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Originally Posted by Smashbros View Post
and with the squelches can we have it so that they are only shown if you are in that channel.

i have civil and uncivil turned off, and i really dont care if every idiot in them gets squelched for being dip****s.
^^ This. So when everyone in civil is testing limits or being d-bags i can turn it off and not have 42 "XXXXXXXXX has been squelched" things popping up. Great idea smash
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Old 08-01-2010, 09:24 PM   #59 (permalink)
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These forums still have a little spark.
It matters to me little, but I feel the resourcing buff is a change for the better.
Nice implementation.
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Old 08-02-2010, 01:11 AM   #60 (permalink)
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It does matter Relic.

If it didn't matter, you wouldn't be here.

Sometimes the stone that lies in your own yard is worth more than all the gold on your neighbor's land. Sometimes the stone is priceless.

Nice seeing you again on the forums though Relic, you epic drama queen you.
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