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Brother 08-16-2019 05:40 PM

Dreams of +41 upload

But not yet.

134 skill points are needed for +40. Here is the breakdown:

Enchanting 100... +100
Naturalist 100..... +10
Rune Invention... +12
Shield VIII......... +12

137 skill points are needed for +41 stones.

Dragonsorrow VIII gives +12.

Dragonsorrow IX gives +13.

We can presume the Dragonsorrow X would give +14, which would put us at 136... just 1 skill point shy of 137.


Tharkas 08-16-2019 06:59 PM

Glitch could always raise cap on Enchanting/Naturalist.... Or introduce an LG skill to raise the stone cap.

Soxson 08-16-2019 09:24 PM


Originally Posted by Tharkas (Post 203246)
introduce an LG skill

Don't give him any ideas.

@Brother, maybe glitch can buff the t10 to +15 skill points. Maybe he has already done so.

Brother 08-16-2019 11:23 PM

The current known skills are the following

Enchanting 100... +100
Naturalist 100..... +10
Rune Inv. Rank 6. +12
Craft Shield IX.... +13

That's a total of 135

If there were to be an update to further skills, then I imagine it would look like this:

Enchanting 100... +100 becomes Enchanting 140... +140
Naturalist 100..... +10 becomes Naturalist 140..... +14
Rune Inv. Rank 6. +12 becomes Rune Inv. Rank 7. +13
Craft Shield IX.... +13 becomes Craft Shield X..... +14

That would put it at 168 possible skill points.

And here is what that would unlock for enchanting stones:

137 for +41 stones
140 for +42
144 for +43
147 for +44
150 for +45
154 for +46
157 for +47
160 for +48
164 for +49
167 for +50

I think the two most likely update, if any, to be implemented are the Craft shield to X at +14 and then Naturalist 140 at +14.

We know that the }X{ gear pieces are coming. It's just a matter of time.

Naturalist would be a benefit for all crafting, so I think that would be favored over any update specific to a single crafting category like Enchanting skill.


Enchanting 100... +100
Naturalist 100..... +10 becomes Naturalist 140..... +14
Rune Inv. Rank 6. +12
Craft Shield IX.... +13 becomes Craft Shield X..... +14

And that puts us at 140 possible skill points unlocking +42 stones.

Also, if anyone is wondering about the formula for crafting enchanting stones with regards to skill points: [Total Stats of Stone] x 3.33, and round it up to the next whole number.

Jarrhal 10-15-2019 11:40 AM

Im not sure naturalist 140 is a good option in all honesty.
as it sits now
t1 shield +5
100 nat +10
r6 rune +12

you need a 93 in a craft skill to make LG's.
However if you increase the naturalist to 140 you wouldnt need to even finish a hell level at penalty to craft lgs, and if you are a capped 90 you can make lgs without even going into penalties at all.

The only skill that needs over 100 crafting is stones. I say a new skill specifically for that is more in line. no need to make crafting easier for everyone.

beetdabrat 10-15-2019 12:21 PM

To avoid that hell level with penalties you would be going through up to 6 of them to get to 140 Nat though. It also takes twice the exp to level as any one of the crafting skills.

Jarrhal 10-16-2019 02:02 AM

yes but naturalist xp is gained from just resourcing as opposed to having to craft something. it gets very expensive to craft weapons or armor at a level where you get decent xp. naturalist is free and just takes time and effort to raise, hence it being too easy/cheap. again just my opinion.

Khettry 10-17-2019 03:32 PM

Quick adjustment, if I may. r7 invent would be +14, not +13, per current increase paradigm.
r5 is +10, r6 is +12.

Also, I could see an epic/lg skill to coincide with naturalist, but relative to crafting/artistry, as we currently have epic craft/art available now. It would give another way of making higher level stones and epic potions (already in most wanted list) possible.

If we consider that possibility with X shield, we land at 146, putting us functionally where we are now, lol, with 1 point shy of +44 stones. With r7 runes, though, we'd be able to be at 1 point over +44 stones and have to gripe about not being able to do +45 stones.

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