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ATROPOS' Suggestions
Preface Welcome to my official Suggestion page where i will post all of my best Nodiatis related suggestion ravings =))I cant play Nodiatis as much as before but i still love this game so much and happy to see how it keeps developing and gettin better! So i wanna keep in touch with the game by throwing my suggestions here. Please Glitchy, have a look sometimes when U get a spare half of minute ;D My thanks for Glitch team' hard work! And for all the good part of Nod community. ACTIVE SUGGESTIONS --------------- Weapons Ideas --------------- Bow of Purification }I{ Rarity: Legendary Type: Bow Delay: 33 Damage: This weapon has a chance to cause target to Burn for 500 damage over 10 seconds and casts Regrowth on it to heal 500 Hp over 45 Seconds. Arrow of Endurance }I{ Rarity: Legendary Type: Arrow Damage: Idunno Provides additional 5% HP. Behemoths Heart }I{ Rarity: Legendary Type: Quiver Aromor class: 50 Range Haste: 40% Str: 7 Dur: 10 Reg: 3 Provides additional 10% HP. --------------- Pet Ideas --------------- Fungus Eater }I{ Rarity: Legendary This pet reduces DoT damage you take by 15% and makes Dot damage pending on you to set in faster by 30%. Symbiote }I{ Rarity: Legendary This ridiculously weak pet makes another pet equipped on the other side to do 30% more damage. Gives 10% bonus chance to crit with all attacks. --------------- Gem Ideas --------------- Sticky Multiplicator Rarity: Legendary Color: Black Active when in play Mana: 0 Energy: 0 Reduces your gem draw haste speed by 15% and causes anyone who successfully hits you with a direct attack to immediately draw this gem. Devilish Aura Color: Red Increases Your direct damage output by 25%, but reduces health regeneration and any healing effects on you by 75%. No Upkeep cost. Guardian's Presence Aura Color: Blue This gem places a 20% damage mitigation aura on your team, but causes you to take 40% more damage. Chronolyt Rarity: Legendary Color: Blue Mana: 875 Energy: 875 Stuns all players in combat, including yourself and allied targets for 5 Seconds. Ignores stun resist auras. Unfading Veil Rarity: Legendary Color: Grey Increases amount of non fading absorb damage absorbtion shield placed on you by 35% and Stops all Fading damage absorb shield barriers pending on you from fading. Affected by Gem handing as an aura gem. Igores Upkeep cost. --------------- UI Suggestions --------------- DEFAULT Potion Status, Arena Bonus Status and Group Member Slots I Strongly suggest to make some visible Default icons for these parts of the Users Interface. First It will make Users Iterface more COMPLETE, and secondary it will help NEW players to learn the Games interface easier and faster. And it just would look good and neat with a proper graphics done. I personaly DIDNT EVEN KNOW that there was a POTION STATUS point and didnt even know about arena bonus first three months of Playing NOD. Just because ive never seen those pointers on the interface. Eventually my clannies told me about those existing. http://s28.postimg.org/auo46uj25/l_WPXHu_JE7_UU.jpg print screen windows xp MAKE ``A`` arena bonus status icon to become Golden colored when the Arena Bonus is eligible. Would be handy for PRO players. Like this. http://s17.postimg.org/s6itp9jkv/l_WPXHu_JE7_UU.jpg images upload --------------- Skills --------------- *** --------------- Gameplay --------------- Solo Duel match up Queue I suggest to make a system to be able to enter Queue to randomly face a player opponent for a free duel. No bonuses from this kind of PvP action or rewards. Just some load of adrenaline and fun. Some people cant sacrifice enough time for hardcore PvP arena, others cant find time to play with others to team up, but still love PvP and wants to test ones power versus player opponenet. Would be fun to have some kind of PvP action from time to tima when playing alone. Both participants are taken to Arena Island for the duel. After duel ending players got refund for loss or RT if they were in PvE combat and everyones happy, Happines for lonely players who lives too far to catch up for arena with others but still wants some PvP. PORTFOLIO Implemented Suggestions * Grey Shields Gems' barrier numbers - Update notes * Angel's Touch vs Angel's Clutch Cantrip gems' icons look alike fix * Overgen and Hypergen gems' icons look alike fix - Update notes * Pet Table crafting tool suggestion * Recall and Gate location positions on the map - Update notes Exploits and Fixes * Unroot Death Cantrip Gem description fix * Ingame item visual fix * Auction notification fix * Items name fix Feel free to comment and critic my suggestions! |
UPDATE
--------------- Gameplay --------------- Solo Duel match up Queue I suggest to make a system to be able to enter Queue to randomly face a player opponent for a free duel. No bonuses from this kind of PvP action or rewards. Just some load of adrenaline and fun. Some people cant sacrifice enough time for hardcore PvP arena, others cant find time to play with others to team up, but still love PvP and wants to test ones power versus player opponenet. Would be fun to have some kind of PvP action from time to tima when playing alone. Both participants are taken to Arena Island for the duel. After duel ending players got refund for loss or RT if they were in PvE combat and everyones happy, Happines for lonely players who lives too far to catch up for arena with others but still wants some PvP. |
UPDATE
--------------- Gem icon changes --------------- Gem manipulation Gems look alike! Gem Plunder - copy a gem from an enemy's pouch Borrow Gem - copy a gem from a friend's pouch Enemy Draw Clone - copy a gem from an enemy's draw slot Friendly Draw Clone - copy a gem from a friend's draw slot Enemy Play Clone - copy a gem from an enemy's in-play slot Friendly Play Clone - copy a gem from a friend's in-play slot Ive noticed that all gems listed above use same icons as their paired alternative. Although almost nobody uses them nowadays, i think same icons would cause some struggle using these cause U have to react even quicker than when using other gems due to losing time for pulling these blues and copying gems. So some difference would help to distinguish wheter u gonna coppy from a friend or from an enemy opponent, so u can switch targets from which toon u wanna clone a gem. I suggest to make enemy sourse based Clone gems darker indigo ish colored, and leave friend based clone gems light teal blue as they are now. So people will have no problems with distinguishing those with just a blink of an eye. OH NO! Gem Clone GEMs are CLONES!!! ;O!? IM seeing double! sasdasdasdadasd http://s28.postimg.org/xwjekkkql/l_WPXHu_JE7_UU.jpg gifs upload |
UPDATE
--------------- Pet Ideas --------------- Symbiote }I{ Rarity: Legendary This ridiculously weak pet makes another pet equipped on the other side to do 30% more damage. Gives 10% bonus chance to crit with all attacks. This pet perfectly goes with Demonskull Shield. |
UPDATE
* Changed Earthshakers description. --------------- Weapons Ideas --------------- Earthshaker }I{ Rarity: Legendary Type: 2H Crush Delay: 40 Damage: 5-394 This weapon has a 40% chance to shatter all Stun resist aura gems in play from the target when stunning the enemy. Provides 15% bonus chance to stun with melee attacks. |
UPDATE
*New gem added to suggestion line. --------------- Gem Ideas --------------- Sticky Multiplicator Rarity: Legendary Color: Black Active when in play Mana: 0 Energy: 0 Reduces your gem draw haste speed by 15% and causes anyone who successfully hits you with a direct attack to immediately draw this gem. |
UPDATE
--------------- UI Suggestions --------------- DEFAULT Potion Status, Arena Bonus Status and Group Member Slots I Strongly suggest to make some visible Default icons for these parts of the Users Interface. First It will make Users Iterface more COMPLETE, and secondary it will help NEW players to learn the Games interface easier and faster. And it just would look good and neat with proper graphics done. I personaly DIDNT EVEN KNOW that there was a POTION STATUS point and didnt even know about arena bonus first three months of Playing NOD. Just because ive never seen those pointers on the interface. Eventually my clannies told me about those. Making those visible will encourage new players to fill those empty slots. http://s28.postimg.org/auo46uj25/l_WPXHu_JE7_UU.jpg print screen windows xp |
UPDATE
--------------- UI Suggestions --------------- MAKE ``A`` arena bonus status icon to become Golden colored when the Arena Bonus is eligible. Would be handy for PRO players. Something like this! Easy to do, good to have. http://s17.postimg.org/s6itp9jkv/l_WPXHu_JE7_UU.jpg images upload |
UPDATE
--------------- Pet Ideas --------------- Fungus Eater }I{ Rarity: Legendary This pet reduces DoT damage you take by 15% and makes Dot damage pending on you to set in faster by 30%.. |
UPDATE
*New gem added to suggestion line. --------------- Gem Ideas --------------- Superior Aura Rarity: Legendary Color: Grey Active when in play Mana: ? Energy: ? While in play, prevents any other aura gems from affecting you, this includes both detrimental and frendly aura effects. Provides 30% damage mitigation. False Immortality Rarity: Legendary Color: Grey Active when in play Mana: ? Energy: ? Delay: 5 Seconds While in play, prevents you from taking damage higher than 90% of your current hit points, but fails if the damage portion is higher than your maximum hit points amount. Every 5 seconds creates 300 fading damage absorber shield on you. Aura of Benefit and Punishment Rarity: Legendary Color: Grey Active when in play Mana: ? Energy: ? Provides 15% to damage mitigation. Causes all gems that you click to cast on non self targets to be cast on you too. |
UPDATE
--------------- Skills --------------- Fortitude Focus This skill reduces speed at which barrier gems' fading damage absorption shields decay by up to 50%. |
UPDATE
--------------- Pet Ideas --------------- Parasitic Flesheater }I{ Rarity: Legendary This pet makes another pet equipped on the opposite side to do 50% less damage and attack 50% slower, while giving it 50% bonus damage and make itself attack 50% faster. This pet would go well with another one i have suggested before: Quote:
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nice lol
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UPDATE
--------------- Pet Ideas --------------- Book Worm }I{ Rarity: Legendary This pet increases all experience gains by 5%. I thought it would be nice to have a legendary pet for experience gains. Nice addition for hardcore players. Let these pets have DPS just slightly above average and it can be a nice choice for leveling PvE toons. |
UPDATE
--------------- Gem Ideas --------------- Red Vanish Rarity: Legendary Color: Blue Once cast per draw Mana: ? Energy: ? Removes all Red gems from play. Grey Vanish Rarity: Legendary Color: Blue Once cast per draw Mana: ? Energy: ? Removes all Grey gems from play. A couple of samples of superior specific Gem removal active gems for selective tactical moves in arena. |
Bump
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An Update to my suggestions.
Some new ideas and fixed versions of previous suggestions that I personally think would be legit candidates to be implemented. Glitchy n guys, please have a look. UPDATE --------------- Pet Ideas --------------- Heavy Dominatrix }I{ Rarity: Legendary This pet has increased average stats and damage, increases pet max damage and heals by 15%, but reduces pet haste by 50%. Accuracy: Epic (The pet has huge damage output potential itself, but due to high pet haste penalty, these pets are not beneficial when used in pairs. Two Dominatrixes will have hard time dominating over each other.) This pet would go well with another one i have suggested before: Quote:
--------------- Weapon Ideas --------------- Twisted Mirror Edge }|{ Type: 2H Slashing This weapon adds 5% extra chance to hit and has 25% chance of mirroring any direct damage gem effect onto its caster. (Possibly, applies listless aura on the wielder) --------------- GEM Ideas --------------- NOW, about staff DD casters. I really think staff DD casters being pushed away to the background of the PvP and PvE scene, after implementation of so much Double cast gear, especially that ridicolous 2H piercer of conjuration or whatever. I love Hybrid and cool experemental builds, BUT untill some point. Original builds should not being overdominated and overhelmed by some new brand. яыапыщрфыщарфыщварфоварфылвар!!! I think we should give some GEMs that only dedicated magicians, Staff DD casters could use. Zeta Ray Rarity: LEGENDARY Color: RED Energy: 50 Mana: 800 One cast per draw. Deals 1300 direct damage to an enemy target. Now, what we can see from this example is that the Manergy cost to cast is so high, that only Staff users could maintain magical casting sources to cast these gems effectively and having access to higher damage output. THE LAST generation of weapons that the gods used to destroy the world. Bring back the glory to TRUE magicians!!! I DEMAND! Enough of charlatans with bows and sticks. Numbers dont have to be like this, i just wanted to show the idea. I think this is the way to do it without nerfing stuff all over. |
great support for most stuff, too lazy to write for each element atm :[
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IMO some best dd gems should only works when you have staff equipped.
Melee/ranged are able to equip 4 additional LG pieces with additional stats and abilities that make up for missing bonuses that staff users has. Some builds are better casters without staff than those with. Not to mention their defence is far superior. Staff user should have something that only they can specialize in. Could be new line of epic/LG dd gems or skill that would further benefit staff users. |
gotta say "Symbiote" is my favorite suggestion as it promotes shield tank bms, other than that, regarding the double cast situation:
imo, such dds are a bit ridiculous, which is why I suggest: lg aura, affects whole group, red, 0 mana/energy: Hell on Earth:every time a friendly staff user's dd deals damage (regardless if the target is enemy, teammate, or you, due to daze or deflect), the target will receive a burn over 10 seconds equal to 25% of dealt damage.(works for all dd gem colors) also overrides all angelic auras in group addition:if the damage is a crit, 25% of the dmg will be dealt in a form of an instant flashburn deal 1000dmg=>deal additional 250 as a burn deal 2000dmg(crit)=>deal additional 500 dmg instantly similar to flare, except the dmg is not increased, but rather "added" to damage dealt this could possibly make people go dd/dot hybrid builds, for red rupturesand and also promote war kimono that gives crit chance.even tho 10 sec is not a lot of time. lg dds/dots could be simple +~10% dmg gems compared to r20 epic, with a ~10% not to be resisted. |
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