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-   -   Change the way Deathblow works in PVE. (//

Tsutsu 08-08-2019 12:54 PM

Change the way Deathblow works in PVE.
So, I think that deathblow should start increasing damage at 50% hp at a linear rate down to the full bonus at 20%. so like 50% be a 3.33% damage increase... 49% be a 6.66% damage increase all the way down to the 100% damage increase at 20% hp.

This won't change much in the lower end of things where melee already farms decently, but in the higher end it will help catch melee up to be at least the same difference in speed as the lower zones are.

Pale 08-08-2019 12:57 PM


Brookeland 08-08-2019 12:58 PM

Anything for a melee farming buff, support.

Freakymagic 08-08-2019 01:02 PM

Wont change much for fast fights (low end) or arena. Just helps the slowest farmers a bit in higher zones pve.


Iesus 08-08-2019 01:29 PM



Originally Posted by Brookeland (Post 203187)
Anything for a melee farming buff, support.

Soxson 08-08-2019 01:38 PM


Baewi 08-08-2019 10:59 PM


xaivia 08-09-2019 04:34 AM


I'd also like to see some mechanism for increasing vengeance damage at the cost of more damage taken. This will give melee the option to take a higher risk/higher reward strategy and 'feel' different to farming other non-casting classes

Imtheboss 08-09-2019 06:16 PM

I support! Also I would like to see weighted and/or Death Blow affect flashburn or similar effects on weapons at least in PVE to make up for the increased delay and how much we suck farming higher end.

Aesonicus 08-13-2019 09:50 PM


Takeda 08-14-2019 11:49 AM


Tsutsu 08-14-2019 06:37 PM

shameless bump so this gets more attention

Hellvet 08-14-2019 06:40 PM

I support this go melee :D

Khettry 08-14-2019 06:42 PM

I should support in the unlikely event i make another toon or switch to melee. So i will.


RogueTigeR 08-14-2019 06:44 PM

support.. anything to help balance melee with pve farming to bring it back into the fold with other builds.

Lakki 08-14-2019 07:17 PM

BM's struggle to farm high-end with removal of growl, and can't do it without rabid properly which means slowed kill speeds.

Pure archers are probably only slightly faster than melee's when it comes to farming Forest of no return

DcDoT can't do higher than Castle Ruins without running regen. Its possible to farm Castle ruins without regen, but heals are must, and its barely doable. granted, kills would be 5-8 minutes.

Staff Dot can be tankier than DcDot, and doesn't get drained nearly as fast, so killspeeds are probably fairly similar, 5-8 minutes

Staff DD is probably 5-8 minutes also but only the dragon staff would work.

Pure melee is 8-12 minutes high end farming as a WW in FONR.

So that being said, yeah i support melee getting a change to how deathblow works.

beetdabrat 08-14-2019 09:29 PM


Deathhead 08-16-2019 01:35 PM

I support this 100%

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