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Sebe 07-30-2008 03:50 PM

Enchanting table
Finally finished with the enchanting table!

heres all the materials that give 100% in a stat
This means that when you use one of theese materials in the left spot you get +in that stat and when you put it in the right spot you get - in that stat.

for example
dye in left spot and fish scales in right slot would be +str/-int
the better materials the higher + and -

for example 2 lvl 2 materials would give +2/-2.
2 lvl 4 materials would give +4/-4
1 lvl 2 material and 1 lvl 4 material would give +2/-2.

Bone 100% pst

skin 100% Mre

leather 100% dex

plank 100% dur

thread 100% cnt

cloth 100% cnc

ingot 100% pre

Geodes 100% mst

oil 100% reg

sinew 100% agi

dye 100% str

scales 100% int

here are the materials that have 33% or 50% in 2 or 3 stats.. im not totally sure every material have the all the possible stats and that it really is 50% or 33% might be less or more in some stats.. it might depend on what other materials ure using aswell..
My advise is keep to the 100% materials..

Carass 50% pst 50% cnt

sticks 50% str 50% int

silk 33% pst 33% int 33% mre

ore 33% str 33% agi 33% cnt

plants 33% mst 33% agi 33% cnt

fish 50% mst 50% dur

vegetable 33% Pre 33% reg 33% dur

rodent parts 50% dex 50% reg

doctor-warlord 07-30-2008 04:09 PM

nice table will be nice to could look at when i start doing chanting

Hopilus 07-31-2008 04:09 AM

silks also have +to Mre

Onelown 07-31-2008 12:27 PM

Some Formulas ive Found
garden spider silk and flounder = Int +1 Agi -1
flounder and flounder = Mst -1 Agi +1
garden and house silk = Pst -1 Mre +1
house and house silk = nothing / Pst +1 Int -1
flounder and mongoose = Agi -1 Mre +1
mongoose and mongoose = nothing /
house silk and mongoose = Int +1 Mre -1
house and flounder = Int +1 Mst -1
grass and grass = PSt -2 MRe +2 / Int -2 MRe +2
Mongoose bone and flounder = PSt +1 MSt -1
Mongoose bone and House silk = PSt +1 MRe -1
Mongoose bone and Mongoose = Str -1 PSt +1
House and Grass = Int +1 MRe -1
grass silk and quadhorn = none /
Quadhorn and flounder = Dur +1 MRe -1
quadhorn and Hammock silk =
elderberry and flounder = Cnt +1 Dur -1
quadhorn and qhadhorn = none /
grass and garden silk = none /
bison and house = Int -1 MRe +1
quad and quadhorn = none/
Garden and garder = ench 6 skill
bison and garden =
bison and hammock = 6 skill

still finding more but this should help some for those that want it.

Sebe 07-31-2008 04:24 PM


Originally Posted by Hopilus (Post 7108)
silks also have +to Mre

yea i made a mistake should be Mre not pre

Kellisa 08-12-2008 08:21 AM


Originally Posted by Sebe (Post 7057)
parts 50% dex 50% reg

Just wondering, what are parts?

Sebe 08-12-2008 08:11 PM


Originally Posted by Kellisa (Post 8186)
Just wondering, what are parts?

rodent parts thoose you get from traping before they decay to sinew

Hopilus 08-29-2008 01:20 AM

im bumping this so that i dont have to go searching for it.

Hopilus 08-30-2008 01:11 AM

vegetables also do dur

Hopilus 09-01-2008 02:34 AM

um, i know stupid question, but what in the world are "parts"??

Duderr 09-01-2008 06:06 AM

Hmmm... I have to assume I'm doing something wrong here. I'm considering that this isn't working very well because my enchanting was at level 0 when I tried using it. But, I get no luck when trying to use any of the 100% mats. All I get are the "this rock doesn't do anything but clear the mods previously made." I honestly forget what mats I all tried using but they were ones pretty common to low level toons. Stuff like E Berries, scales, and house thread. I know I didn't try house silk cause I don't have any atm.

Can anyone give me a clue as to what I'm doing wrong?

My enchanting is currently at level 1 since I slapped the passive learning on it.

Kellisa 09-01-2008 06:53 AM

Did you put the same type of material into both left and right slots? If so then it simply gives and takes away the same amount of the same stat.

Duderr 09-01-2008 08:07 AM

Yes, that's what I did. But I only did that because it says I gotta have something in the left *and* right columns. How am I suppose to get around that?

Kellisa 09-01-2008 06:50 PM

Use another type of resource in the 2nd column :p

Duderr 09-01-2008 07:40 PM

Ok, but when I do that I get a plus to one stat and a minus to another. For example, trying to keep the items similar, I used (1) E Berry Dye and (1) E Berry and I got +1 Str / -1 MSt. Maybe I'm misunderstanding what Sebe said about mats that give 100% in a stat. Can someone explain what that means? I thought it was straight forward when I read it. Sorry to be such a noob but, I wanna learn this so I can help with questions later on and maybe be able to contribute some useful info here when my levels advance.

Kellisa 09-01-2008 08:19 PM

It means that the materials always give a particular stat, the others have a 33% chance of making one of 3 stats.

Duderr 09-01-2008 10:02 PM

OOOOOH! I gotcha now. Thanks for the clarification. Majorly appreciate it.

Sebe 09-03-2008 01:12 PM


Originally Posted by Hopilus (Post 9413)
um, i know stupid question, but what in the world are "parts"??

its the rodent parts you get from trapping before they decompose at reset.


Originally Posted by Hopilus (Post 9413)
vegetables also do dur

thanks i updated my post.

Picho 09-10-2008 05:54 PM

There is some discrepancies i'm finding in your table, but anycase it is very handy to have.

I nominate a sticky!

Kellisa 09-10-2008 08:04 PM

Hmm which discrepancies?

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