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why MIN damage needs a BUFF.. big time |
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02-16-2010, 02:58 PM
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#1 (permalink)
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Auction Master
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
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why MIN damage needs a BUFF.. big time
I am not taking sides here.... anyone who relies on/ gets a bonus from min damage is at a disadvantage. Whether it be rangers, rogues, piercers, or even to a degree.. white and blue magic users; all focus on the a higher standard of minimum damage dealt.
The most important type of damage is that which gets the most out of itself.
A great example of this: The all important Crit , max damage,
vs
the ever overlooked and neglected min
those classes and weapon types with higher max damage benefit on a greater scale than those with min damage because min damage is just that... 1*min, whereas max damage is multiplied by a factor above 1.
say "X" is the archtypical weapon/class bonus.
damage is 3-5. avg of 4
Xmin is +1 to min damage Xmax is +1 to max damage
so are these balanced?... the answer is no... not the way
this particular game uses the values of min and max.
Xmin strikes...damage is 4 or with the all important crit(*2.5 for
demo purposes) 10. our min damage bonus w/ crit is +6 over avg
Xmax strikes... damage is 6, or with a crit 18. Max damage bonus w/ crit
is +14.
That is a difference in 8... just using the small numbers of 3-5. Granted hemmorhage strikes at 33% or 100% of the time at level 100, and you crit slightly less than that, but this is negligable because of the scale of numbers we are talking about... every time you consider min vs max, max will outweigh because of it's intrinsic high multiplication factor.
This is just a simple example showing why minimum damage is getting shafted over
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02-16-2010, 03:11 PM
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#2 (permalink)
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Boss Hunter
Lurkee is offline
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Posts: 146
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'the most important damage is that which gets the most out of itself'
directly from sun tzu
personally i prefer the confucious quote
'damage of maximum is most preferable when largerly number big big boom'
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02-16-2010, 04:18 PM
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#3 (permalink)
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Seekdeath is offline
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So instead of granting people +min, my recommendation is granting +attack speed instead, considering there is no +attack speed passive out there yet.
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02-16-2010, 04:44 PM
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#4 (permalink)
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sherman is offline
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We haz quicksteel rune, it increases attack speed.
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02-16-2010, 05:28 PM
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#5 (permalink)
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Auction Master
Smashbros is offline
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sooo your saying that the 2 types of magic that have a min damage of above 1 need a higher min damage, but all the others should stay at 1??
FAIL.
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02-16-2010, 05:32 PM
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#6 (permalink)
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Epic Scholar
thatperson is online now
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Quote:
Originally Posted by Smashbros
sooo your saying that the 2 types of magic that have a min damage of above 1 need a higher min damage, but all the others should stay at 1??
FAIL.
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he has a point but the point of those gems is to have a min damage of 1....as ive put it before those gems are like crushing weapons in melee low min but higher max....the ones with a higher min are like slashing weapons....and blue gems are like pierce
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^ this.
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02-16-2010, 05:47 PM
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#7 (permalink)
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Gem Pouch Expert
Sleepingfox is online now
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Quote:
Originally Posted by thatperson
he has a point but the point of those gems is to have a min damage of 1....as ive put it before those gems are like crushing weapons in melee low min but higher max....the ones with a higher min are like slashing weapons....and blue gems are like pierce
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i agree with this persons statement
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02-20-2010, 09:51 PM
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#8 (permalink)
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Auction Master
RogueTigeR is offline
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perhaps a good solution would be to increase the min damage w/ str... or w/ piercers w/ dex as well... just a max damage is increased ... increase min as well
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02-20-2010, 10:02 PM
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#9 (permalink)
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sherman is offline
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Or, have Jeff double all current minimum damage for every pierce weapon.
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02-21-2010, 12:06 AM
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#10 (permalink)
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Auction Master
RogueTigeR is offline
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seeing as how pierce needs a buff anyways that makes teh most sense probably Sherman 
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02-21-2010, 12:16 AM
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#11 (permalink)
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Auction Master
Sapreaver is offline
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What about grey magic dds... they have nice minimum xD  Grey DoTs plox
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02-21-2010, 02:14 PM
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#12 (permalink)
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Gem Pouch Expert
Kerrlahg is offline
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Quote:
Originally Posted by sherman
Or, have Jeff double all current minimum damage for every pierce weapon.
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300+ bloodlet here i come!
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02-21-2010, 03:13 PM
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#13 (permalink)
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Auction Master
RogueTigeR is offline
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Quote:
Originally Posted by Kerrlahg
300+ bloodlet here i come!
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u make a good pt... it would be unfair to just double bloodlets for pierce... i think it is reasonable thou to sugguest that we double bloodlets for everyone; just as a higher max gets more out of crits, a higher min would get more out of double bloodlets, helping piercers out
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02-21-2010, 03:22 PM
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#14 (permalink)
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Gem Pouch Expert
Kerrlahg is offline
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Quote:
Originally Posted by RogueTigeR
u make a good pt... it would be unfair to just double bloodlets for pierce... i think it is reasonable thou to sugguest that we double bloodlets for everyone; just as a higher max gets more out of crits, a higher min would get more out of double bloodlets, helping piercers out
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I think you have me confused, double bloodlets sound good to me. Did the math and that makes a max bloodlet (with 85 piercers and 80 in the usual skills) a measly 443 with a deathblow crit bloodlet. Sounds perfect to me!
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02-21-2010, 03:36 PM
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#15 (permalink)
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Auction Master
RogueTigeR is offline
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Quote:
Originally Posted by Kerrlahg
I think you have me confused, double bloodlets sound good to me. Did the math and that makes a max bloodlet (with 85 piercers and 80 in the usual skills) a measly 443 with a deathblow crit bloodlet. Sounds perfect to me!
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i am just saying... w/ ur math... that it would be unfair if piercers were the only ones to get a doublebloodlet...
everyone should have bloodlets doubled, eventhou like u show, it would effect piercers more, just as crits effect max damage more than others. So this would balance the current skewed system
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02-21-2010, 06:26 PM
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#16 (permalink)
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sherman is offline
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Quote:
Originally Posted by RogueTigeR
i am just saying... w/ ur math... that it would be unfair if piercers were the only ones to get a doublebloodlet...
everyone should have bloodlets doubled, eventhou like u show, it would effect piercers more, just as crits effect max damage more than others. So this would balance the current skewed system
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Increase it for everyone, and you're back to when hemorrhage was introduced, basically.
Yeah your ability would affect it more, and even more so if doubled, but then you would take your advantage out of battle.
I say just double the min for piercers, and IF it appears to be TRULY OP, not just OP to those idiots who don't like losing, then change it up, to maybe 1.5x current pierce minimum.
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02-21-2010, 07:07 PM
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#17 (permalink)
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Gem Pouch Expert
Kerrlahg is offline
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Quote:
Originally Posted by sherman
...
I say just double the min for piercers, and IF it appears to be TRULY OP, not just OP to those idiots who don't like losing, then change it up, to maybe 1.5x current pierce minimum.
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I'm not gonna lie, I just lol'd irl at the thought of OP piercers.
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02-22-2010, 08:21 AM
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#18 (permalink)
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Rare Collector
Tridius is offline
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Location: South Africa
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soooo....
97 rare 1h pierce:
39-93 damage
21 delay
3.14 dpd
or 6.28 dpd when duel weilding assuming Dw is lvl 100
now geef 2x min damage:
78-93
21 delay
that is 85.5 average damage
or a dpd of 4.07
or 8.14 dpd when duel wielding assuming DW is at lvl 100
OP much?
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well im almost a ranger
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02-22-2010, 08:23 AM
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#19 (permalink)
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Auction Master
RogueTigeR is offline
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then just double the bloodlets for pierce... so with your example the new bloodlet would be 78... i think that would balance things nicely
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03-07-2010, 10:39 PM
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#20 (permalink)
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Auction Master
RogueTigeR is offline
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bump...this is an important thread.
Serious issue that needs to be taken into consideration
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