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why MIN damage needs a BUFF.. big time
Old 02-16-2010, 02:58 PM   #1 (permalink)
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Default why MIN damage needs a BUFF.. big time

I am not taking sides here.... anyone who relies on/ gets a bonus from min damage is at a disadvantage. Whether it be rangers, rogues, piercers, or even to a degree.. white and blue magic users; all focus on the a higher standard of minimum damage dealt.

The most important type of damage is that which gets the most out of itself.

A great example of this: The all important Crit , max damage,
vs
the ever overlooked and neglected min

those classes and weapon types with higher max damage benefit on a greater scale than those with min damage because min damage is just that... 1*min, whereas max damage is multiplied by a factor above 1.

say "X" is the archtypical weapon/class bonus.
damage is 3-5. avg of 4
Xmin is +1 to min damage Xmax is +1 to max damage
so are these balanced?... the answer is no... not the way
this particular game uses the values of min and max.
Xmin strikes...damage is 4 or with the all important crit(*2.5 for
demo purposes) 10. our min damage bonus w/ crit is +6 over avg
Xmax strikes... damage is 6, or with a crit 18. Max damage bonus w/ crit
is +14
.

That is a difference in 8... just using the small numbers of 3-5. Granted hemmorhage strikes at 33% or 100% of the time at level 100, and you crit slightly less than that, but this is negligable because of the scale of numbers we are talking about... every time you consider min vs max, max will outweigh because of it's intrinsic high multiplication factor.


This is just a simple example showing why minimum damage is getting shafted over
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Old 02-16-2010, 03:11 PM   #2 (permalink)
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'the most important damage is that which gets the most out of itself'
directly from sun tzu

personally i prefer the confucious quote
'damage of maximum is most preferable when largerly number big big boom'
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Old 02-16-2010, 04:18 PM   #3 (permalink)
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So instead of granting people +min, my recommendation is granting +attack speed instead, considering there is no +attack speed passive out there yet.
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Old 02-16-2010, 04:44 PM   #4 (permalink)
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We haz quicksteel rune, it increases attack speed.
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Old 02-16-2010, 05:28 PM   #5 (permalink)
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sooo your saying that the 2 types of magic that have a min damage of above 1 need a higher min damage, but all the others should stay at 1??

FAIL.
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Old 02-16-2010, 05:32 PM   #6 (permalink)
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sooo your saying that the 2 types of magic that have a min damage of above 1 need a higher min damage, but all the others should stay at 1??

FAIL.
he has a point but the point of those gems is to have a min damage of 1....as ive put it before those gems are like crushing weapons in melee low min but higher max....the ones with a higher min are like slashing weapons....and blue gems are like pierce
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Old 02-16-2010, 05:47 PM   #7 (permalink)
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he has a point but the point of those gems is to have a min damage of 1....as ive put it before those gems are like crushing weapons in melee low min but higher max....the ones with a higher min are like slashing weapons....and blue gems are like pierce
i agree with this persons statement
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Old 02-20-2010, 09:51 PM   #8 (permalink)
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perhaps a good solution would be to increase the min damage w/ str... or w/ piercers w/ dex as well... just a max damage is increased ... increase min as well
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Old 02-20-2010, 10:02 PM   #9 (permalink)
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Or, have Jeff double all current minimum damage for every pierce weapon.
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Old 02-21-2010, 12:06 AM   #10 (permalink)
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seeing as how pierce needs a buff anyways that makes teh most sense probably Sherman
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Old 02-21-2010, 12:16 AM   #11 (permalink)
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What about grey magic dds... they have nice minimum xD Grey DoTs plox
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Old 02-21-2010, 02:14 PM   #12 (permalink)
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Quote:
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Or, have Jeff double all current minimum damage for every pierce weapon.
300+ bloodlet here i come!
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Old 02-21-2010, 03:13 PM   #13 (permalink)
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Quote:
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300+ bloodlet here i come!
u make a good pt... it would be unfair to just double bloodlets for pierce... i think it is reasonable thou to sugguest that we double bloodlets for everyone; just as a higher max gets more out of crits, a higher min would get more out of double bloodlets, helping piercers out
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Old 02-21-2010, 03:22 PM   #14 (permalink)
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u make a good pt... it would be unfair to just double bloodlets for pierce... i think it is reasonable thou to sugguest that we double bloodlets for everyone; just as a higher max gets more out of crits, a higher min would get more out of double bloodlets, helping piercers out
I think you have me confused, double bloodlets sound good to me. Did the math and that makes a max bloodlet (with 85 piercers and 80 in the usual skills) a measly 443 with a deathblow crit bloodlet. Sounds perfect to me!
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Old 02-21-2010, 03:36 PM   #15 (permalink)
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Quote:
Originally Posted by Kerrlahg View Post
I think you have me confused, double bloodlets sound good to me. Did the math and that makes a max bloodlet (with 85 piercers and 80 in the usual skills) a measly 443 with a deathblow crit bloodlet. Sounds perfect to me!
i am just saying... w/ ur math... that it would be unfair if piercers were the only ones to get a doublebloodlet...

everyone should have bloodlets doubled, eventhou like u show, it would effect piercers more, just as crits effect max damage more than others. So this would balance the current skewed system
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Old 02-21-2010, 06:26 PM   #16 (permalink)
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Quote:
Originally Posted by RogueTigeR View Post
i am just saying... w/ ur math... that it would be unfair if piercers were the only ones to get a doublebloodlet...

everyone should have bloodlets doubled, eventhou like u show, it would effect piercers more, just as crits effect max damage more than others. So this would balance the current skewed system
Increase it for everyone, and you're back to when hemorrhage was introduced, basically.

Yeah your ability would affect it more, and even more so if doubled, but then you would take your advantage out of battle.

I say just double the min for piercers, and IF it appears to be TRULY OP, not just OP to those idiots who don't like losing, then change it up, to maybe 1.5x current pierce minimum.
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Old 02-21-2010, 07:07 PM   #17 (permalink)
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Quote:
Originally Posted by sherman View Post
...
I say just double the min for piercers, and IF it appears to be TRULY OP, not just OP to those idiots who don't like losing, then change it up, to maybe 1.5x current pierce minimum.
I'm not gonna lie, I just lol'd irl at the thought of OP piercers.
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Old 02-22-2010, 08:21 AM   #18 (permalink)
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soooo....

97 rare 1h pierce:
39-93 damage
21 delay

3.14 dpd
or 6.28 dpd when duel weilding assuming Dw is lvl 100

now geef 2x min damage:
78-93
21 delay

that is 85.5 average damage

or a dpd of 4.07
or 8.14 dpd when duel wielding assuming DW is at lvl 100

OP much?
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Old 02-22-2010, 08:23 AM   #19 (permalink)
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then just double the bloodlets for pierce... so with your example the new bloodlet would be 78... i think that would balance things nicely
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Old 03-07-2010, 10:39 PM   #20 (permalink)
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bump...this is an important thread.

Serious issue that needs to be taken into consideration
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