Go Back   Nodiatis & Race War Kingdoms Forums > Nodiatis Forums > General Discussion > Nodiatis Discussion
Forgot?

Reply
 
LinkBack Thread Tools Display Modes

what ever happened to the importance of agility?
Old 09-22-2009, 12:15 AM   #1 (permalink)
Seer's BFF
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 738
Default what ever happened to the importance of agility?

anyone else think with all the stats that up your percentage to hit with melee and ranged attacks agi has lost the importance it used to have?...

I think an agility factor needs to be added in to the equation and given the importance it had at one point in time...

these skills are very useful but should combat great agility, not nullify it. It now seems a straight Dur build is the smart way to go.

any comments, reccomendations?

Last edited by RogueTigeR; 09-22-2009 at 12:18 AM..
  Reply With Quote

Old 09-22-2009, 12:23 AM   #2 (permalink)
Gem Pouch Expert
 
Tapobu's Avatar
 
Tapobu is offline
Join Date: Jul 2009
Posts: 354
Default

chance to hit means chance to avoid miss. it doesn't mean chance to negate block or parry, thus agility still has a good use on some level, at least.
  Reply With Quote

Old 09-22-2009, 01:01 AM   #3 (permalink)
Seer's BFF
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 738
Default

i just mean the principle of the stat for what it stands for.... to actually avoid a hit and cause the enemy to miss
  Reply With Quote

Old 09-22-2009, 01:56 AM   #4 (permalink)
Auction Master
 
Sapreaver's Avatar
 
Sapreaver is offline
Join Date: Aug 2008
Posts: 1,093
Default

most people who use slashers only go with 100 or so points in dex from my experiences if you pumped all agi and used some kick ass agi and dur stones you wouldn't be hit as much for slashers but for crushers and piercers it doesn't work
__________________
pokey pokey pokey pokey, eventually youre gonna start bleeding <--- Tridius
  Reply With Quote

Old 09-22-2009, 02:08 AM   #5 (permalink)
Epic Scholar
 
Relic's Avatar
 
Relic is online now
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions crest.
Posts: 1,853
Default

I would very much enjoy if agility finally became a part of Nodiatis.
I know for sure right now it is not. Period.
__________________

Life and Death are just 2 things to do.
  Reply With Quote

Old 09-22-2009, 02:42 AM   #6 (permalink)
Jon
Rare Collector
 
Jon's Avatar
 
Jon is online now
Join Date: Oct 2008
Location: The belly of the Beast..giving him indigestion..
Posts: 873
Default

Agility is for a PvE build.

Most of us up till level 35 or so were Agi/Cnt builds, i.e. true glass cannons, cuz the PvP damage reduction nerf hadn't happened yet.

Ultimately, no matter how much agi u have, ur gonna get hit, and usually hit big. After that, it's just a matter of time before your mediocre HP due to low Dur is depleted and ur dead.

Rate of heals cannot keep up with most DPS at the higher lvls in Nod.
__________________
'Water Sleeps...
Everyone knows what that means...they whisper it, aware that there is an enemy out there...
more restless than running water...
An enemy who will, somehow, someday, lurch forth from the mouth of his grave...
and come for those who played at betrayal.
They know no power that can prevent it...
They were warned ten thousand times before they gave in to temptation...
No evil can preserve them... '
  Reply With Quote

Old 09-22-2009, 02:57 AM   #7 (permalink)
Seer's BFF
 
RogueTigeR's Avatar
 
RogueTigeR is offline
Join Date: Jan 2009
Location: St. Louis
Posts: 738
Default

and thats my point...shouldnt Agi play a bigger role as with all the 'stats' in this game...they all have a very balanced and important role....more important as a 'stat' than the skills that they complement......the skill should be dependant on the stat, the stat should not be dependant on the skills.....regardless of skills or not a 'stat' should have a huge impact by itself....that is why there is a cap and you only get so many to distribute. Stats are supposed to be BIG
  Reply With Quote

Old 09-22-2009, 03:12 AM   #8 (permalink)
Epic Scholar
 
Relic's Avatar
 
Relic is online now
Join Date: Aug 2008
Location: Plumbing the depths of hatreds womb, scaling destructions crest.
Posts: 1,853
Default

Quote:
Originally Posted by RogueTigeR View Post
and thats my point...shouldnt Agi play a bigger role as with all the 'stats' in this game...they all have a very balanced and important role....more important as a 'stat' than the skills that they complement......the skill should be dependant on the stat, the stat should not be dependant on the skills.....regardless of skills or not a 'stat' should have a huge impact by itself....that is why there is a cap and you only get so many to distribute. Stats are supposed to be BIG
Agreed, glad you brought up this point, I have brought it up to Glitchless in a PM before, by saying something similar to "All PVP build are 100% DUR, shoulden't AGI play at least a small role in PVP?" They responded with- "Thank you for pointing that out, I will look into it"

That was at least 1 month ago.
__________________

Life and Death are just 2 things to do.
  Reply With Quote

Old 09-22-2009, 03:56 AM   #9 (permalink)
Jon
Rare Collector
 
Jon's Avatar
 
Jon is online now
Join Date: Oct 2008
Location: The belly of the Beast..giving him indigestion..
Posts: 873
Default

Quote:
Originally Posted by RogueTigeR View Post
and thats my point...shouldnt Agi play a bigger role as with all the 'stats' in this game...they all have a very balanced and important role....more important as a 'stat' than the skills that they complement......the skill should be dependant on the stat, the stat should not be dependant on the skills.....regardless of skills or not a 'stat' should have a huge impact by itself....that is why there is a cap and you only get so many to distribute. Stats are supposed to be BIG

Agi plays the role players want it to play. This can be further enhanced with enchants.

The same argument should apply to Dex then. Why only Agi?

Not to flame you, but both those stat attributes should be considered together, not individually.
__________________
'Water Sleeps...
Everyone knows what that means...they whisper it, aware that there is an enemy out there...
more restless than running water...
An enemy who will, somehow, someday, lurch forth from the mouth of his grave...
and come for those who played at betrayal.
They know no power that can prevent it...
They were warned ten thousand times before they gave in to temptation...
No evil can preserve them... '
  Reply With Quote

Old 09-22-2009, 05:54 AM   #10 (permalink)
Epic Scholar
 
zenga's Avatar
 
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 1,987
Send a message via MSN to zenga
Default

Well there is parry & dual parry. With 200 agi and both skills maxed you will parry pretty often. I have 3 pve melee builds with equal dur/cnt/agi distribution (about 200 each). They don't have all their defensive skills maxed (usually around 50 for a lvl 70), they have a standard suit and they don't use any heals/gems. And here i've noticed a significant difference between 100 agi and 200 agi. With the latter I end combat with a full hp bar. So in fact it just doesn't matter how much dur i have on those.

So basically one could say that dur doesn't really matter for pve once you have a mediocre+ account. And agi doesn't really matter for pvp. But parry works more or less like a shield ... if you are able to block/parry a few attacks, then you can make up for the < hp. If not you are getting sewed.

That being said, back at the 60 cap, it seemed to play a big role. But then there was the cnt patch were agi ssemed to become less important. Regardless of that, chars became so strong with some many versatile skills that they will overpower any defense in pvp.
  Reply With Quote

Old 09-22-2009, 07:43 AM   #11 (permalink)
Seer's BFF
 
Music's Avatar
 
Music is offline
Join Date: Nov 2008
Posts: 679
Default

I totally agree with the importance of agi...
I have defense 100 now and have some DUR not all. But 142 Agi or so (+50 from stat number of lvl 1). I dont really see much difference in pve or pvp with people that have like 90 agi or so...

Plus agi plays a role in other skills as well.

And right now most smart pvp go almost 100% DUR. So its more then who has more HP that wins (with skills playing lesser roles)

Last edited by Music; 09-22-2009 at 07:45 AM..
  Reply With Quote

Old 09-22-2009, 08:11 AM   #12 (permalink)
Epic Scholar
 
zenga's Avatar
 
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 1,987
Send a message via MSN to zenga
Default

The only solution I see is keep the way agi works for pve, and make it more important in pvp. If you just buff agi for all, than it will become unbalanced.
  Reply With Quote

Old 09-22-2009, 11:55 AM   #13 (permalink)
Gem Pouch Expert
 
Sporky's Avatar
 
Sporky is offline
Join Date: Jan 2009
Location: Pittsburgh, PA
Posts: 320
Default

i parry and get missed a LOT with 250 agility. its better than dur for pve. dur is for pvp...and nod pvp doesnt interest me so low dur is the way to go.

duels have no point. pk is sure death with the occasional lag spike and timeouts i get, not to mention all the hunters. clan war is better off being fake to keep it simple and sure win.

if you survive battle, you have enough dur for pve. justs enough to survive a max daze hit is perfect imo.

agility + reg ensures minimum RT used as long as your kill speed is already maxed
  Reply With Quote

Old 09-22-2009, 03:54 PM   #14 (permalink)
Epic Scholar
 
sherman's Avatar
 
sherman is offline
Join Date: Jun 2008
Posts: 2,563
Default

I have 147 agility at level 30, I also have about 25 in Parry and Dual Parry, along with about 170-180 Dexterity, and I parry some.

The thing with Parry though, it depends on combination of Dex and Agi, your Parry enhancing skills, and the rate at which your opponent attacks.

If your opponent is a slow, but strong, attacker, you aren't going to parry as often as if your opponent used the 14 slashers.

I still agree that AGI AND DEX need to play bigger roles in PVP.

Something that will help with DEX would be to return the epics to their ORIGINAL accuracies.
__________________
  Reply With Quote

Old 09-25-2009, 04:22 AM   #15 (permalink)
Seer's BFF
 
Ehlmaris is offline
Join Date: May 2008
Location: Kennesaw, GA
Posts: 731
Default

I use a shield. I level Str and Dex evenly. I never put points into Dur. When leveling Defense, I put 1 into Cnt and 2 into Agi.

I block and parry like crazy.

However, this is all PvE. Haven't tested it in PvP setting, and likely won't for a good long while. If Agi got a boost, I'd be one happy camper.
__________________

Sig by Nikki
  Reply With Quote

Old 09-25-2009, 09:34 AM   #16 (permalink)
Auction Master
 
Pasterqb's Avatar
 
Pasterqb is offline
Join Date: Oct 2008
Location: Under your desk
Posts: 1,178
Default

i see what you are going at and i approve but wouldnt that make skills more equal seeing a 200 Agi 200 CnT 200 Dur build on everyone? if all stats were equal we would most likely have the same build

and Agi plays a very important part PvP with Archers i was fighting Srci who has 130 Agi against my 97 ( warriors start out with 92) and with his 75 Kite he kited atleast 15 times and max 3 in 1 sttack cycle

so Agi is more important to other classes such as Beastmasters if u want all the Parry effects added to your Growl or as an archer and want tp Kite more
__________________
  Reply With Quote

Old 09-28-2009, 10:01 AM   #17 (permalink)
Neophyte
 
Technoviking is offline
Join Date: Jul 2009
Location: Malmö, Sweden
Posts: 8
Default

I'd like to see AGI and parry backed up with an instant counter attack skill for melee fighters.

If it was to be triggered on each second consecutive parry, then AGI would become very important.
__________________
Aquila non capit muscas

Last edited by Technoviking; 09-28-2009 at 10:32 AM..
  Reply With Quote

Old 09-28-2009, 01:54 PM   #18 (permalink)
Seer's BFF
 
USAViper2127 is offline
Join Date: Oct 2008
Location: Currently stationed in Portsmouth, Va
Posts: 742
Default

AGI as I understand is more of an Archer/Ranger stat. It helps us with kiting trained eye, and trishots.
  Reply With Quote

Old 09-28-2009, 02:05 PM   #19 (permalink)
Epic Scholar
 
zenga's Avatar
 
zenga is offline
Join Date: Aug 2008
Location: Somewhere in Belgium
Posts: 1,987
Send a message via MSN to zenga
Default

Quote:
Originally Posted by USAViper2127 View Post
AGI as I understand is more of an Archer/Ranger stat. It helps us with kiting trained eye, and trishots.
How should agi help an archer with trained eye & trishots?

Having a higher agi than your opponent doesn't mean that you will hit more, it just means that you will be better against melee attacks.
  Reply With Quote

Old 09-28-2009, 02:09 PM   #20 (permalink)
Rare Collector
 
Emperor006's Avatar
 
Emperor006 is offline
Join Date: Dec 2008
Location: Toronto, Canada
Posts: 782
Default

Where is Agi mentioned in either of these?



EDIT: Kudos to Zenga for catching the same thing while I was uploading a pic.
__________________
aka EmperorThanos - Level 80 Paladin
aka SirSpanksAlot - Level 75 Archer
__________________

Quote:
Originally Posted by Glitchless View Post
If we determine that an account has been compromised we lock it in an effort to prevent more ham being done to the account.

Last edited by Emperor006; 09-28-2009 at 02:12 PM..
  Reply With Quote
Reply

Bookmarks

Thread Tools
Display Modes

Posting Rules
You may not post new threads
You may not post replies
You may not post attachments
You may not edit your posts

BB code is On
Smilies are On
[IMG] code is On
HTML code is Off
Trackbacks are On
Pingbacks are On
Refbacks are On




All times are GMT -5. The time now is 06:34 PM
Boards live since 05-21-2008


vBulletin skin developed by: eXtremepixels
Powered by vBulletin® Version 3.8.2
Copyright ©2000 - 2010, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.3.0 RC1