Devalued gold? Ideas here!
Old 05-05-2009, 11:22 AM   #1 (permalink)
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Lightbulb Devalued gold? Ideas here!

Ok, so I actually have a few suggestions.

1) How about some "larger" gold amounts available? what do I mean by this?
a. bigger elemental essences craftable from runes - something like a 500b, a tril, a 2 tril, etc, etc.
b. more gold able to be held on a player with certain levels, like +1b per 10 or 25 levels, or something like that, to make trade easier for less than 50b item trading
c. more runes allowable in a KD, also based on levels attained, like another 999 allowed at pre-SOS hard cap, and another at SOS hardcap (necessary for crafting higher elemental essences)

2) More runes craftable or alchable at once (prerequisite is 1b). How would this help? Able to acquire or get rid of more gold at a time with a single command, something like /a# where # is replaced by how many you wanna alch, providing you have them in your KD.
a. between 1-5 for those without Harbinger's Scepter of Delegation, and as many as you have in KD for those without.
b. a catch on it, that it doesn't "save" your gold if you try to alch more than you can hold in gold, meaning you lose those extras in cyberspace if you alch too many at once.

3) Increase gold drops significantly. Instead of changing the entire gold drop system, have a more worthwhile multiplier from mob to mob (moving down the new fight list) with it possible to get like 100k gold on Sur (non-special dungeons) and at the end, the most would still be only like 500k, but new players would be able to get up to making worthwhile purchases a lot faster, and without KDs (although they'd still need them for chanting). I believe this would balance out the devaluation of gold for new players, as most older players will still depend on bezzling for the bulk of their gold.

4) A way to buy SOSE or SOS with ash from the ash collector. For those of us that would like to collect 250k ash (or buy EEOAs to accumulate the rest of it) and purchase SOSE from the Ash Keeper.
(Pm me if it's already implemented and how to do so, thanks!)

Let me know what you all think...like I have to ask. Anyway, yes, any and all feedback plz.
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Old 05-05-2009, 11:49 AM   #2 (permalink)
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5) More backpack spaces!
a. Available at 1t or 500 ash each (not per 5 as previously recommended).
b. Cap on amount able to be purchased and new added requirement for SOS and SOSE (if upgraded to, not bought directly from Jeff).
Cap on pre-SOS set to 75. Cap on pre-SOSE set to 200.
Requirement for SOS set to 50. Requirement for SOSE set to 150.
Possibly required spaces added to SOSE package??
c. Packs of backpack spaces available from Rune Keeper for ash only? (10 for 5k ash, 50 for 25k ash, etc.) to spark EEOA purchases and sales. Another possible real money sink for Jeff in the form of backpack space packs at the rate of 2/$1 or something similar.
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Old 05-05-2009, 02:05 PM   #3 (permalink)
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1. a.not bad idea, but ruins needing extra bag slots completely...
b. physicly not possible unless jeff changes the server to a 64bit system.
c. pointless... want me to tect your 2.997t kd?
2. /da = 2b, unless jeff changes to 64bit system, again not possible.
3. Its kiled the forbiden mines, If you don't want to pay the big bucks to build kingdoms, pay the little bucks to get the gold drops, used to be majorly popular when gold was expensive.
Secondary is Greenlust (This little luck charm will multiply the reward for gold rushes in normal Surface kingdoms 50 fold - and 500 fold in normal Hell, Dungeon, Sky, and Heaven)
4. What do people not get about this is a SPECIAL, not a decrease in value, not a permanent price, a SPECIAL, buy it at the special price of $250, or buy everything individually.
5. had to go back to my thread on this (couple random ideas) 1t each is overpriced, why pay that to be able to hold 1 more GT?... anybody with the gold wouldn't waste it, they would just stick to their mules, 5 for 1/2t makes it a reasonable reason to spend the gold on it.
b. well the fact that backpack is in sos and GHB is on sose already basicly does this, so pretty pointless... plus if someone wants to spend the gold putting slots on a mule they can.
c. how does this change between a?
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Old 07-26-2009, 05:20 PM   #4 (permalink)
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ok i know that if rwk is run on a 32 bit system then you cant get more than that 2b integer, but what does jeff do with the /st that makes your stats capable of going up to 2quad each. maybe its not the same thing bc things are being multiplied and so its not actually going that high. but what if that system was implemented into how much gold you were carrying? if a monk with max MD can have 2 quad attack power, i think that there is a way to cheat around the 32bit system to make the gold hold over 2b.

I could be wrong in assuming that this would be possible, and if i am, im sorry for posting like a nubcake, its just the idea that came across me when ppl were comparing stats in chat.
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Old 07-26-2009, 08:50 PM   #5 (permalink)
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Floating point numbers can be used for calculated amounts. This would not work well with gold as you kinda want to have a precise number. Using a double you could do up to about 4 quadrillion before not being able to represent contiguous integers, but that would add undue strain to the fpu of the server, without adding any real benifit IMNSHO.
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