Banned char kingdoms
Old 03-11-2009, 08:30 PM   #1 (permalink)
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Default Banned char kingdoms

A good idea randomly came to me. There has been alot of discussion on what to do with banned char's kingdoms. Well I think I may have a solution.

My proposition:
Make all banned char's kingdoms be moved to a new charecter named "Banned". This char has a consistent corruption of %33 and when overthrow rune count stays, Also have "Banned" have a kingdom color diferent than all other players so it stands out on map. Also to keep people from getting screwed from bans that are reversed kingdoms do not move to "Banned" till 10 days after the char is banned. From what I can see this would not negatively effect anyone and would not majorly help anyone... But will make banned kingdoms easyily determined and kingdom builds can be planned out using the maps.

Please post your perspectives.
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Old 03-11-2009, 08:31 PM   #2 (permalink)
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I also belive this will help all the new sose players plan builds better.
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Old 05-02-2009, 02:59 PM   #3 (permalink)
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Any input at all? I still think this is a great idea.
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Old 05-02-2009, 08:55 PM   #4 (permalink)
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good idea but the part of the rune count ... if the game still has high gold count still like it did before then once an overthrown "Banned" kd is taken the rune count should go to 0.

or even once it is overthrown that it should be treated as if it was a new kd so all stats go to 0 that would help take more gold out also.
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Old 05-03-2009, 09:58 PM   #5 (permalink)
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but then theres no point in anybody really wanting to overthrow them. With the constant 33% and rune count stays it doesnt make them extremely profitable but somewhat worth it.
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Old 05-04-2009, 12:58 PM   #6 (permalink)
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if there is so much gold in the game then there is no need for profit should just need the room to expand not for profit on Banned kds....leave the profit nuking on none banned char kds
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Old 05-04-2009, 09:40 PM   #7 (permalink)
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Doesnt have to be profit, the goal is to come out close to even, so nuking banned chars your not wasting trillions to clear something out, and the goal is to eventually clear all banned kingdoms out.
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Old 05-04-2009, 10:25 PM   #8 (permalink)
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so in other words you want to take kds and not waste gold that needs to be wasted so value can go back up?
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Old 05-05-2009, 01:24 AM   #9 (permalink)
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This has nothing to do with gold value or economy. This purely has to do with getting banned chars kingdoms removed from the game.
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Old 05-05-2009, 09:19 AM   #10 (permalink)
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And Jeff has left them in so you would have to nuke them just like other kds ... so he wants you to also use the gold ... so again your wanting to not waste gold attacking kds ... rather it be banned or not ... you had a good idea about changing the name of banned chars kds to banned and having it downgrade ... so if they are downgrading you wont use as much gold anyways so therefore the rune value to reset not stay ...
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Old 05-05-2009, 11:00 AM   #11 (permalink)
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have to agree with Drague on this one...too much gold devalues it and prompts for more economical ways to carry it around. if the KDs are simply renamed so people know which ones they are, and relabeled so they're easily found, they'll go away eventually. but it's all pretty much irrelevant since Jeff rarely does anything for this game anymore.

that was my $.02, if you don't like it...right...like i give a ****.
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Old 05-05-2009, 07:10 PM   #12 (permalink)
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its not a matter of knowing whos banned or not... takes 5 seconds to figure that one out. The only people with the gold to clear out plexes of 20-50's purely don't need to... so if its not even nuke, then it will never get nuked. This Idea makes
A. nuking banned char kingdoms easyer
B. makes it get done.
It wont change economy at all... If anything will help it with more gold spent on rebuild.
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Old 06-25-2009, 11:49 PM   #13 (permalink)
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Or, we could leave them as they are. War isn't easy, because people have tried to find easy ways to do things, like bezz, level, play poker, we have dealt with macroers....

If you want an easy game, I suggest Solitaire, or Monopoly, then again trying to count out change may be too hard.

If this game was meant to be easy, it would have been created that way. It presents a challenge. Things don't need to be easy for new players or people with SoSe. I didn't get an easy way, none of the people who have been here longer than I have got an easy way.

The only way to learn how to nuke 50s efficiently, is to get practice. And they obviously don't want a war on their hands if they're trying to build or expand. So you can only practice on a banned character's plex.

So in reality, it seems to me like it would be more beneficial to the new players if they were kept as they were, so they could get practice on nuking high runed things, without causing issues with an active character.
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Old 06-26-2009, 01:18 AM   #14 (permalink)
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If Jeff was going to do something about banned characters' kingdoms he would have done it along time ago. Darshu you're like what? level 200? After tax the $.02 you gave is nothing. NOTHING. Learn the game a bit more.

I agree with Hirohito. Lower levels do need practice on nuking kingdoms and that the banned kds will be perfect. Except for the minor annoyance of finding a 100+ runed kd occasionally.

I agree with NS that the kds should be moved to the name BANNED or whatever.
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